Thank you for your interest in this plugin. And hope it can help you and your project.
The material system of the Unreal Engine 4 is very powerful. It allows you assemble freely many expressions and likes a shader laboratory for technical artist or graphic researcher.
But it also has some obvious disadvantages. It is difficult to maintain some complex shader. It is not equal with the general shader languate (like, GLSL, HLSL, Cg), you need to understand the render pipeline of the Unreal Engine 4. You can't make sure that a complex material work accurately in various platforms.
This plugin includes many material expressions that are already optimized. Just one expression will replace a lot of expressions. You just adjust some import parameters of the expression to set up the effect what you want. It is not necessary to care about the performance or the multi-platform. Each
ShaderAtlas expression will keeps as possible as the images are same in various platforms.
The purpose of this plugin is to make the powerful material system of the Unreal Engine 4 to be easy-to-use, high-performance and multi-platform.
Now, the version of the plugin is 1.0.
Unreal Engine 4 Version
The requirement is the version of the Unreal Engine 4 must equal or bigger than 4.10. For preview version, it should can be compiled and used.
The modified version, was forked from the official source code, must based on the source 4.10 or newer. And I believe you can fix it if your source code can't be compiled.
- Easy-to-Use Material Expressions
- High Quality Material Expressions
- Highly integrated Material Expressions
- Performance Optimized Material Expressions for Multi-Platform
- Update Free
- More Material Expressions In Future
- Epic Games They open the source of Unreal Engine 4
- Microsoft I love the Visual Studio Community
- GitBook A great open-source application to create this manual
Thanks below websites offer a lot of .cube file for free:
I love my family so much.